using System;
using System.Collections.Generic;
using System.Text;
using FlatRedBall;
using FlatRedBall.Input;
using FlatRedBall.Instructions;
using FlatRedBall.AI.Pathfinding;
using FlatRedBall.Graphics.Animation;
using FlatRedBall.Graphics.Particle;

using FlatRedBall.Graphics.Model;
using FlatRedBall.Math.Geometry;
using FlatRedBall.Math.Splines;

using Cursor = FlatRedBall.Gui.Cursor;
using GuiManager = FlatRedBall.Gui.GuiManager;
using FlatRedBall.Localization;

#if FRB_XNA || SILVERLIGHT
using Keys = Microsoft.Xna.Framework.Input.Keys;
using Vector3 = Microsoft.Xna.Framework.Vector3;
using Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D;
#endif

namespace Exclusion.Screens
{
	public partial class GameScreen
	{

		void CustomInitialize()
		{


		}

		void CustomActivity(bool firstTimeCalled)
		{

            CollisionActivity();
        }

        // Add the CollisionActivity method to your GameScreen.cs custom code file:
        private void CollisionActivity()
        {
            PlayerInstance.PlayerFrame.CollideAgainstMove(CollisionFile, 0, 1);
        }

		void CustomDestroy()
		{


		}

        static void CustomLoadStaticContent(string contentManagerName)
        {


        }

	}
}
